Things that changed 1.69
Posted: Thu Jul 09, 2009 2:50 pm
People occasionally ask in game if I've changed something in the module. My intention is to keep PoA as much like the one that was run by AW as possible with a few minor tweaks and fixes as documented in this thread.
What I think is confusing some of you is that AW PoA was running on older versions of NWN, pre the 1.69 patch. That patch changed a lot of things that people remember working differently. For the full details you can check out the official patch details. It might help if I mention a few of them here anyway.
The way resistance works against weapons doing multiple damage types has been changed so that the damage resisted reflects the lowest of the resistance values on equipped items. In particular, if you're being hit by a morning star (piercing and bludgeoning damage) and you're only wearing an item that resists piercing damage, then you're going to get hurt. Previous to 1.69 that same item would have protected you by resisting the piercing damage and ignoring the bludgeoning damage.
The spell gust of wind used to disperse all areas of effect including things like blade barriers. With the 1.69 patch it will now only disperse all cloud like area of effect spells. On the bright side, your friendly DM no longer has the option of gusting your cleric's blade barriers just when that would be a really bad thing...
What I think is confusing some of you is that AW PoA was running on older versions of NWN, pre the 1.69 patch. That patch changed a lot of things that people remember working differently. For the full details you can check out the official patch details. It might help if I mention a few of them here anyway.
The way resistance works against weapons doing multiple damage types has been changed so that the damage resisted reflects the lowest of the resistance values on equipped items. In particular, if you're being hit by a morning star (piercing and bludgeoning damage) and you're only wearing an item that resists piercing damage, then you're going to get hurt. Previous to 1.69 that same item would have protected you by resisting the piercing damage and ignoring the bludgeoning damage.
The spell gust of wind used to disperse all areas of effect including things like blade barriers. With the 1.69 patch it will now only disperse all cloud like area of effect spells. On the bright side, your friendly DM no longer has the option of gusting your cleric's blade barriers just when that would be a really bad thing...