About the Immortal
About the Immortal
I don't know if you know about it or not, but the Immortal in the abyss seems to be very outdated. He's not immune to Harm, has no magic resist (isaacs does full damage), and he's generally something that can't even be considered a pushover. :/
Re: About the Immortal
It figures, but I will make it official: Congratulations to the first immortals on Kaltrip's PoA, may your characters kill long and prosper
And yeah, I didn't think Immortal on Vanilla PoA is such outdated, I believed he was his final incarnation, with harm immunity, a bit better axe and with 10/- damage resistance.
And yeah, I didn't think Immortal on Vanilla PoA is such outdated, I believed he was his final incarnation, with harm immunity, a bit better axe and with 10/- damage resistance.
Re: About the Immortal
Which is why, over a week ago towards the end of the "More Fixes" thread I wrote:
Next on my to do list is that I've noticed that certain end game bosses are vulnerable to certain spells. I can't remember whether this was ever changed in versions of the module later than the one I have. I'm inclined to "fix" this but don't want to go against the spirit of PoA. If people have an inkling about what I'm talking about, and have strong feelings either way, then please let me know by a PM and I'll go with the consensus.
So for once I'm one step ahead of you guys...
I haven't done anything because I only received a single PM which was fairly neutral on the subject. I guess I'll be receiving a few more PMs then? I'm guessing these changes are what people want to see but there may be a silent majority lurking who like things the way they are?
Oh and I forgot to say congratulations to all involved. It looked to go pretty smoothly down there with remarkably few rezs needed. I managed to resist my favorite trick of spawning a few greater devils behind you guys in the casters' favorite resting spots just as they run out of IGMS
I figured for the first run the challenge was enough fun in itself.
Next on my to do list is that I've noticed that certain end game bosses are vulnerable to certain spells. I can't remember whether this was ever changed in versions of the module later than the one I have. I'm inclined to "fix" this but don't want to go against the spirit of PoA. If people have an inkling about what I'm talking about, and have strong feelings either way, then please let me know by a PM and I'll go with the consensus.
So for once I'm one step ahead of you guys...
I haven't done anything because I only received a single PM which was fairly neutral on the subject. I guess I'll be receiving a few more PMs then? I'm guessing these changes are what people want to see but there may be a silent majority lurking who like things the way they are?
Oh and I forgot to say congratulations to all involved. It looked to go pretty smoothly down there with remarkably few rezs needed. I managed to resist my favorite trick of spawning a few greater devils behind you guys in the casters' favorite resting spots just as they run out of IGMS
I figured for the first run the challenge was enough fun in itself.
Last edited by kaltrip on Sun Jul 26, 2009 11:25 am, edited 1 time in total.
Reason: Forgot to say congrats...
Reason: Forgot to say congrats...
Re: About the Immortal
Well, if people like the broken bosses the way they are, then they should say so. Else it's fair to assume they agree with the ones who voice their opinions. :p